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Discussion / Re: 1.10.2 version
« Last post by AlexIIL on February 19, 2017, 04:45:02 PM »
When you're finished with version 1.11. You will return to 1.10.2? Now 1.10.2 is becoming popular

No, sorry.
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Discussion / 1.10.2 version
« Last post by JavelinBlue on February 19, 2017, 09:32:41 AM »
When you're finished with version 1.11. You will return to 1.10.2? Now 1.10.2 is becoming popular
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Discussion / Re: Hey, returning player.
« Last post by AlexIIL on February 12, 2017, 08:25:48 PM »
I have yet to implement and test migration code, so the next paragraph will only apply if I can get it to work:

Most things *should* transfer over fine, however some of the things that have changed (for example the way gate expansions work, and how gate trigger/actions decide on sides for  neighbouring tiles) and it might not be possible to fully migrate those bits. However a main pipe system should be fine.
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Discussion / Hey, returning player.
« Last post by Ramyskie on February 08, 2017, 10:35:01 PM »
Hey,
I am a returning Minecraft player who enjoys modding and using them.

So although I understand dates are not available as to BC's arrival to 1.11.2, but would love to know whether it is worth to start a major build with MC in 1.7.10. Since it will be a rewrite, I am worried that the save file can not transfer. Please help!
 
I look forward to your replies. :3
 
Love,
Ramyskie
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Help & Support / Re: Lumberjack's being lazy, but why?
« Last post by Thiosis Omain on January 30, 2017, 03:16:16 AM »
Found my issue, it wasn't a buildcraft issue I don't think see I also run a few other mods and one of em put a reduced durability on all the vanilla tools and all the lumberjack's tools didn't break they just sat at 0 durability so all I had to do was knock the old axe off with a bc wrench and they whent to work but thanks for all the help I appreciate it.
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Help & Support / Re: Lumberjack's being lazy, but why?
« Last post by Thiosis Omain on January 28, 2017, 10:01:47 PM »
Single player creative, very first time with pastebin so I hope I did the right thing, I took my log's from the 27Th, very green to this so not 100% sure what I'm doing.

http://pastebin.com/8P86ybTg
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Help & Support / Re: Lumberjack's being lazy, but why?
« Last post by LuigiHutch on January 28, 2017, 09:07:58 PM »
Singleplayer or muliplayer?  can you post your logs in a gist/pastebin which may help diognose the problem
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Help & Support / Re: Lumberjack's being lazy, but why?
« Last post by Thiosis Omain on January 28, 2017, 06:45:56 PM »
Tried the unload and load in area and to no avail, they did however move to my charging station to charge up after sitting idle long enough to drain thier internal battery. Made my docking/chest/charging station on my zone planner a bit bigger just in case and still no movement.
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Help & Support / Re: Lumberjack's being lazy, but why?
« Last post by Thiosis Omain on January 28, 2017, 04:50:42 AM »
I have the same issue. Looks like, "Work in area" command doesn't work properly. The only way to make robot work in specified area is to remove the map. And when robot goes to grab an axe, place the map back into the gate. Unfortunately, robot will only chop 1 tree and then come back to the gate(

I'm sorry, but where should I submit this bug?

I have Minecraft 1.8.9, BC 7.2.8

Edit
Looks like the robot goes to sleep and wakes up constantly, the light is flashing rapidly
 

The only reason my bots have an axe was because I placed them before I placed the gates so they just whent for the first thing on their to do list which is grab an axe where ever possible, then go cutting where ever ther is a tree, once I set the gates up they came back and haven't moved since(other then some twiching which gets my hopes up).

You might need to set the "load and unload in area" to point to the robot station next to the gate?

I don't follow, I've only ever used the unload/load with my pickers. Getting carriers to work right blows my brain up so I stick with the aforementioned pickers. But even if I did set a load location to my axe chest would they not just pick an axe and return to their main dock and back to sitting idle? I will try this maybe it will kick start thier programing.
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Help & Support / Re: Lumberjack's being lazy, but why?
« Last post by AlexIIL on January 28, 2017, 03:45:10 AM »
You might need to set the "load and unload in area" to point to the robot station next to the gate?
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