Additions: * Pipe improvements! * Clay Transport Pipes - insertion pipes, now in official BC! * Diamond Liquid Pipes - sort liquids. * Emerald Liquid Pipes can now filter liquids as an option. * Sandstone Kinesis Pipes, which offer more throughput but do not connect to machines. * Rebalanced liquid pipe capacities. * Charging Table - charge RF items with lasers! * Engines do not explode anymore! They now overheat - hit with a wrench to fix! (Explosions can be restored via config) * Huge networking code improvements! * Major rewrite of networking - instead of 3 networking subsystems, we now only use one. * Small improvements in packet size. * Quarry changes! * Quarries and Mining Wells now dynamically calculate the energy required to break a block based on its hardness. * They also render a fancy block breaking animation when breaking a block. * Quarry arms move slower in rain, unless the rain is covered by a roof. * Stirling engines can now burn paper at 1 RF/t. * Engine centipedes are back! You can now connect engines to each other. * Improved error messages for Schematics (CovertJaguar) * OreDictionary support for almost all BuildCraft recipes (ganymedes01) * Robot Miners respect BlockBreakEvents now (useful for MCPC+/Cauldron) * Updated RF API to latest version (discerns between Providers and Receivers) * New APIs for modders: * IEngine - send energy between engines! * IHeatable - control the heat of a block! Bugfixes: * [#2236] Tanks consume water bottles and don't support IFluidContainerItem (asie) * [#2225] Crash with blueprints (asie) * [#2222] Add support for Blocks that use a color multiplier for rendering (nulano, asie) * [#2218] Can't dismantle Landmarks (Gyro) * [#2213] Message for receiving an invalid IMC is not formatted (asie) * [#2210] Crash when changing dimensions with robots (asie) * [#2208] Server-side crash when opening BuildCraft list (asie) * [#2199] Pipes call interface methods on invalid tiles (asie) * Fix builder packet spams (asie) * Fix gate powering causing crashes (asie) * Fluid pipe multipliers now respect fixing the travel delay as well (asie) * **Important severe blueprint bugfix! Server admins - this is SERIOUS! Update!**