Additions: * Lenses! Crafted from an iron ingot, a dye and a piece of glass in an Assembly Table, they are used to color items passing through them on pipes. (asie) * Yes, you can stick them on the sides of pipes. Fancy! * Filters! Replace an iron ingot with a bar in the lens recipe to filter items passing through by color. * Facade rework: hollow facades are now explicit, separate items, craftable in the Assembly Table. (You can also turn existing regular facades to hollow facades and back.) (asie) * More machines can now be controlled with gate actions (asie) * Lapis and Daizuli pipes can have their colour set with a dye (asie) * Multiple pulses with Autarchic Pulsars are now back (asie) * Quartz Gates! Inbetween Iron and Emerald gates, they contain 2 trigger/action sets with 1 parameter for each! (asie) * Fuel energy production rate config option (marcin212) * Gate and chipset recipe cost multiplier options for modpack developers (asie) * Gates and wires now glow in the dark when active (ganymedes01) * Pipe wires have a slightly improved texture (CyanideX) * GUI improvements: * You can now use the scrollwheel in Gates (to scroll through triggers and actions) and Zone Planners (to zoom in and out) (asie) * F5 now refreshes the zone planner map (asie) * Chutes can now be powered with Engines, much like wooden pipes, to extract items; however, they have a 10 RF/t cap (asie) Improvements: * Adjusted quarry speed to return pre-RF speeds (asie) * Massive rendering improvements (especially in terms of shading) (ganymedes01) * Reduced pipe item network packet size (asie) * Optimized TileEntity lookups (asie - with thanks to skyboy) * Optimized blueprint loading from NBT (asie) Removed: * The pipe item/fluid exclusion lists - they were broken for quite a few versions now anyway (asie) Bugfixes: * [#2353] Liquid dupe bug with BlockTank (asie - with help from mezz) * [#2348] NPE when removing a docking station of an unloaded robot (hea3ven) * {#2344] NPE on opening GUI (asie) * [#2340] Quarry did not drop items from inventories (asie) * [#2331] Filler world corruption (asie) * [#2247] BuildCraft entities do not render more than 40 blocks away (ganymedes01) * [#2201] SMP Robots break to item or disapear when a chunk is unloaded (hea3ven) * Facades of coloured blocks using item colour instead of block colour (ganymedes01) * Fixes in robot pathfinding algorithm (hea3ven) * Fluid pipes now connect to tankless FluidHandlers, fixes HQM Liquid QDS (asie) * Hollow facades have broken textures on one side (ganymedes01) * Miner robot's harvest level being reset on world close/unload. (hea3ven) * NPE in ColorUtils (asie) * NPE in ResourceId (asie) * Rare NPE in Assembly Tables (asie) * Wooden pipes used 10 RF too many in rare edge cases (asie) * Wooden power pipes could not have gates for checking energy in nearby machines (asie) For modders: * New API: IRedstoneEngineReceiver - does what the name says it does. * Massive buildcraft.api.transport/buildcraft.api.pipes rework. * Unused functions removed from buildcraft.api.core. * PipePluggable API refined enough to let people define custom PipePluggables.