Eveyrthing from BuildCraft 6.4.6-6.4.11, and: Additions: * Modularization is actually released this time, after some bugfixes. * Pipe Plugs do not require an assembly table anymore (asie) * Laser beams now need heat-up time to become blue (asie) * Comparator suppport for BuildCraft tanks (asie) * Facade recipes are now available without Silicon (also as a config option) (asie) * Zone planner Map Location import support (asie) * New Load/Unload area for robots with a separate action (hea3ven) * Massive improvements to robots, too many to list! (hea3ven) * Robots now shutdown and fall, can be dropped to item with a wrench (hea3ven) * Weighted item and fluid sorting in diamond pipes! (asie) * Work on in-game config GUIs (asie) Improvements: * [#2599] Stripes pipes don't move forward when using a non-item pipe (asie) * [#2567] Emzuli Pipes support lists now (asie) * Improved the new Auto Workbench algorithm (asie) * Robot particle frequency is affected by Minecraft graphics settings (asie) * Tons of robot improvements and refactors (hea3ven) Bugfixes: * [#2603} Assembly Table crashes without Robotics (asie) * [#2602] NPE when comparing two StatementSlots (asie) * Error when loading a blueprint with invalid mappings (hea3ven) * Fixes to Fancy pipe connection rendering (asie) * Likely some robot bugfixes I don't know of (hea3ven) * Not being able to set blueprints to the construction markers (hea3ven) * Pump client-side entity spam (asie) Breaking changes: * Quarries are now part of Builders, not Factory. * Robots can now only provide items and fluids from wooden/emerald pipes. * The config file's name is different - it's main.cfg now - and we can't promise the config format not changing further as we go.