Additions: * [#2691] Proper Stripes Pipe support for planting (asie) * Assembly Table now displays schedules items, even if not craftable, and lets you remove them (asie) * Assembly Table now has 12 output slots as opposed to 8 (asie) * Builders are now smarter and more efficient with their building slot decisions (asie) * New Integration Table! More informative GUI, 8 slots, multiple chipsets into one gate at the same time! (asie) * Recipe Packagers can use items from adjacent inventories - to the sides (asie) * Rewritten /buildcraft command and added changelog viewing (asie, CovertJaguar) * Rewritten Builder GUI - should hide NEI properly now, render better and it has a scrollbar for the block queue! (asie) * Robots can now wear helmets, and soon - other mod items! (asie) Improvements: * Less packet spam for robots. (asie) * Slightly less GPU-intensive item pipe rendering. (asie) Bugs fixed: * [#2697] Invalid Farmer description (asie) * [#2696] Debug code leftover (asie) * [#2687] Crash when removing pipe with a robot on it (asie) * [#2684] Force robot only seems to look at first parameter (asie) * [#2668] Robots die after world restart (asie) * [#2554] Massive holes in Programming Table logic (asie) * Add-assembly-recipe IMC not working (asie) * Cauldron TE caching issues (asie - it's a terrible workaround) * Crash with Transport and no Silicon (asie) * Emerald fluid pipes not accepting NBT-tagged fluids (asie) * Fluid pipe sync issues on join (asie) * Incorrect orientation/position in inventory rendering (asie) * Laser table textures broken when anisotropic filtering on (asie)