public class GuiChute extends GuiBC8<ContainerChute>
GuiBC8.RootPosition
container, currentMenu, isDebuggingEnabled, lowerLeftLedgerPos, lowerRightLedgerPos, mouse, rootElement, shownElements, SPRITE_DEBUG
dragSplitting, dragSplittingSlots, guiLeft, guiTop, INVENTORY_BACKGROUND, inventorySlots, xSize, ySize
Constructor and Description |
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GuiChute(ContainerChute container) |
Modifier and Type | Method and Description |
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protected void |
drawBackgroundLayer(float partialTicks) |
drawForegroundLayer, drawGradientRect, drawGradientRect, drawGuiContainerBackgroundLayer, drawGuiContainerForegroundLayer, drawItemStackAt, drawProgress, drawString, drawTexturedModalRect, getButtonList, getElementsAt, getFontRenderer, getLastPartialTicks, initGui, mouseClicked, mouseClickMove, mouseReleased, shouldAddHelpLedger, updateScreen
checkHotbarKeys, doesGuiPauseGame, drawScreen, getGuiLeft, getGuiTop, getSlotUnderMouse, getXSize, getYSize, handleMouseClick, isPointInRegion, keyTyped, onGuiClosed
actionPerformed, addButton, confirmClicked, drawBackground, drawDefaultBackground, drawHoveringText, drawHoveringText, drawHoveringText, drawWorldBackground, getClipboardString, handleComponentClick, handleComponentHover, handleInput, handleKeyboardInput, handleMouseInput, isAltKeyDown, isCtrlKeyDown, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, onResize, renderToolTip, sendChatMessage, sendChatMessage, setClipboardString, setGuiSize, setText, setWorldAndResolution
public GuiChute(ContainerChute container)
protected void drawBackgroundLayer(float partialTicks)
drawBackgroundLayer
in class GuiBC8<ContainerChute>