public class GuiFilteredBuffer extends GuiBC8<ContainerFilteredBuffer_BC8>
GuiBC8.RootPosition
container, currentMenu, isDebuggingEnabled, lowerLeftLedgerPos, lowerRightLedgerPos, mouse, rootElement, shownElements, SPRITE_DEBUG
dragSplitting, dragSplittingSlots, guiLeft, guiTop, INVENTORY_BACKGROUND, inventorySlots, xSize, ySize
Constructor and Description |
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GuiFilteredBuffer(ContainerFilteredBuffer_BC8 container) |
Modifier and Type | Method and Description |
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protected void |
drawBackgroundLayer(float partialTicks) |
protected void |
drawForegroundLayer() |
drawGradientRect, drawGradientRect, drawGuiContainerBackgroundLayer, drawGuiContainerForegroundLayer, drawItemStackAt, drawProgress, drawString, drawTexturedModalRect, getButtonList, getElementsAt, getFontRenderer, getLastPartialTicks, initGui, mouseClicked, mouseClickMove, mouseReleased, shouldAddHelpLedger, updateScreen
checkHotbarKeys, doesGuiPauseGame, drawScreen, getGuiLeft, getGuiTop, getSlotUnderMouse, getXSize, getYSize, handleMouseClick, isPointInRegion, keyTyped, onGuiClosed
actionPerformed, addButton, confirmClicked, drawBackground, drawDefaultBackground, drawHoveringText, drawHoveringText, drawHoveringText, drawWorldBackground, getClipboardString, handleComponentClick, handleComponentHover, handleInput, handleKeyboardInput, handleMouseInput, isAltKeyDown, isCtrlKeyDown, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, onResize, renderToolTip, sendChatMessage, sendChatMessage, setClipboardString, setGuiSize, setText, setWorldAndResolution
public GuiFilteredBuffer(ContainerFilteredBuffer_BC8 container)
protected void drawBackgroundLayer(float partialTicks)
drawBackgroundLayer
in class GuiBC8<ContainerFilteredBuffer_BC8>
protected void drawForegroundLayer()
drawForegroundLayer
in class GuiBC8<ContainerFilteredBuffer_BC8>