public class CuboidRenderer
extends java.lang.Object
FluidRenderer
- it deals with fluid types so that you don't have to manage the
sprite collection.Modifier and Type | Class and Description |
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static class |
CuboidRenderer.CuboidRenderContext |
Constructor and Description |
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CuboidRenderer() |
Modifier and Type | Method and Description |
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static void |
renderCuboid(net.minecraft.client.renderer.texture.TextureAtlasSprite sprite,
net.minecraft.util.math.Vec3d min,
net.minecraft.util.math.Vec3d max,
net.minecraft.util.math.Vec3d offset,
net.minecraft.client.renderer.VertexBuffer vb,
boolean[] sideRender) |
public static void renderCuboid(net.minecraft.client.renderer.texture.TextureAtlasSprite sprite, net.minecraft.util.math.Vec3d min, net.minecraft.util.math.Vec3d max, net.minecraft.util.math.Vec3d offset, net.minecraft.client.renderer.VertexBuffer vb, boolean[] sideRender)