Class and Description |
---|
SpriteHolderRegistry.SpriteHolder
Holds a reference to a
TextureAtlasSprite that is automatically refreshed when the resource packs are
reloaded. |
Class and Description |
---|
SpriteHolderRegistry.SpriteHolder
Holds a reference to a
TextureAtlasSprite that is automatically refreshed when the resource packs are
reloaded. |
Class and Description |
---|
SpriteHolderRegistry.SpriteHolder
Holds a reference to a
TextureAtlasSprite that is automatically refreshed when the resource packs are
reloaded. |
Class and Description |
---|
SpriteHolderRegistry.SpriteHolder
Holds a reference to a
TextureAtlasSprite that is automatically refreshed when the resource packs are
reloaded. |
Class and Description |
---|
AtlasSpriteSwappable
Provides the basic implementation for
|
Class and Description |
---|
SpriteHolderRegistry.SpriteHolder
Holds a reference to a
TextureAtlasSprite that is automatically refreshed when the resource packs are
reloaded. |
Class and Description |
---|
AtlasSpriteSwappable
Provides the basic implementation for
|
AtlasSpriteVariants.IVariantType |
SpriteHolderRegistry.SpriteHolder
Holds a reference to a
TextureAtlasSprite that is automatically refreshed when the resource packs are
reloaded. |
Class and Description |
---|
SpriteNineSliced
Defines and draws a 9-sliced sprite.
|
Class and Description |
---|
SpriteNineSliced
Defines and draws a 9-sliced sprite.
|
SpriteRaw
Defines a sprite that is taken directly from the given resource location.
|
Class and Description |
---|
SpriteNineSliced
Defines and draws a 9-sliced sprite.
|
Class and Description |
---|
SpriteHolderRegistry.SpriteHolder
Holds a reference to a
TextureAtlasSprite that is automatically refreshed when the resource packs are
reloaded. |
Class and Description |
---|
SpriteHolderRegistry.SpriteHolder
Holds a reference to a
TextureAtlasSprite that is automatically refreshed when the resource packs are
reloaded. |
Class and Description |
---|
SpriteHolderRegistry.SpriteHolder
Holds a reference to a
TextureAtlasSprite that is automatically refreshed when the resource packs are
reloaded. |
Class and Description |
---|
SpriteHolderRegistry.SpriteHolder
Holds a reference to a
TextureAtlasSprite that is automatically refreshed when the resource packs are
reloaded. |