Additions: Lenses! Crafted from an iron ingot, a dye and a piece of glass in an Assembly Table, they are used to color items passing through them on pipes. (asie) * Yes, you can stick them on the sides of pipes. Fancy! Filters! Replace an iron ingot with a bar in the lens recipe to filter items passing through by color. Facade rework: hollow facades are now explicit, separate items, craftable in the Assembly Table. (You can also turn existing regular facades to hollow facades and back.) (asie) More machines can now be controlled with gate actions (asie) Lapis and Daizuli pipes can have their colour set with a dye (asie) Multiple pulses with Autarchic Pulsars are now back (asie) Quartz Gates! Inbetween Iron and Emerald gates, they contain 2 trigger/action sets with 1 parameter for each! (asie) Fuel energy production rate config option (marcin212) Gate and chipset recipe cost multiplier options for modpack developers (asie) Gates and wires now glow in the dark when active (ganymedes01) Pipe wires have a slightly improved texture (CyanideX) GUI improvements: * You can now use the scrollwheel in Gates (to scroll through triggers and actions) and Zone Planners (to zoom in and out) (asie) * F5 now refreshes the zone planner map (asie) * Chutes can now be powered with Engines, much like wooden pipes, to extract items; however, they have a 10 RF/t cap (asie)
Improvements: Adjusted quarry speed to return pre-RF speeds (asie) Massive rendering improvements (especially in terms of shading) (ganymedes01) Reduced pipe item network packet size (asie) Optimized TileEntity lookups (asie - with thanks to skyboy) * Optimized blueprint loading from NBT (asie)
Removed: * The pipe item/fluid exclusion lists - they were broken for quite a few versions now anyway (asie)
Bugfixes: [#2353] Liquid dupe bug with BlockTank (asie - with help from mezz) [#2348] NPE when removing a docking station of an unloaded robot (hea3ven) {#2344] NPE on opening GUI (asie) [#2340] Quarry did not drop items from inventories (asie) [#2331] Filler world corruption (asie) [#2247] BuildCraft entities do not render more than 40 blocks away (ganymedes01) [#2201] SMP Robots break to item or disapear when a chunk is unloaded (hea3ven) Facades of coloured blocks using item colour instead of block colour (ganymedes01) Fixes in robot pathfinding algorithm (hea3ven) Fluid pipes now connect to tankless FluidHandlers, fixes HQM Liquid QDS (asie) Hollow facades have broken textures on one side (ganymedes01) Miner robot's harvest level being reset on world close/unload. (hea3ven) NPE in ColorUtils (asie) NPE in ResourceId (asie) Rare NPE in Assembly Tables (asie) Wooden pipes used 10 RF too many in rare edge cases (asie) * Wooden power pipes could not have gates for checking energy in nearby machines (asie)
For modders: New API: IRedstoneEngineReceiver - does what the name says it does. Massive buildcraft.api.transport/buildcraft.api.pipes rework. Unused functions removed from buildcraft.api.core. PipePluggable API refined enough to let people define custom PipePluggables.