Last updated: 21/01/2019
We'll sometimes upload testing builds to the test directory. Please join the discord to properly discuss the changes or check on the status of bugs when downloading these, as they aren't stable and may be updated daily.
Before we properly release a version to the public we need to ensure that there aren't any regressions. Specifically everything that you used to be able to do should still work without crashing or being buggy. While we have some tests internally, these don't cover the entirty of what is possible. Additonally it's a lot harder to run tests with every existing mod to ensure that we remain compatable with them all. This is when we rely on others to check to make sure that newer mods don't crash. Usually just downloading the current prelease build and adding it to a copy of your current world and modset is sufficent for testing (and reporting any new bugs or crashes to github or discord that arise from this).
(The last prereleases have been left up for testing purposes)
New features or content
Sometimes before finishing a feature fully and merging it into mainline (so that it can be released fully alongside everything else) we'll upload 'in-progress' features as seperate download files. Unlike pre-release builds, these are very unstable, and may not work between updates or even as a repleacement for the current version. (There are no tests running of this type at the moment. In the future we'll release new engine mechanics and robots here)
BuildCraft 7.99.22: prerelease 2
Changelog for 7.99.22-pre1:
- [#4320] Fixed the quarry not picking up all surrounding items.
- [#4325] Fixed the guide book's contents page not going back to the previous page when searching over the page count.
- [#4328] Fix the guide always reloading all data twice, rather than once.
- [#4372] Fix lib depending on core, silicon, and transport.
Changelog for 7.99.22-pre2:
- Further improved performance of the guide startup.