Additions: [#2691] Proper Stripes Pipe support for planting (asie) Assembly Table now displays schedules items, even if not craftable, and lets you remove them (asie) Assembly Table now has 12 output slots as opposed to 8 (asie) Builders are now smarter and more efficient with their building slot decisions (asie) New Integration Table! More informative GUI, 8 slots, multiple chipsets into one gate at the same time! (asie) Recipe Packagers can use items from adjacent inventories - to the sides (asie) Rewritten /buildcraft command and added changelog viewing (asie, CovertJaguar) Rewritten Builder GUI - should hide NEI properly now, render better and it has a scrollbar for the block queue! (asie) * Robots can now wear helmets, and soon - other mod items! (asie)
Improvements: Less packet spam for robots. (asie) Slightly less GPU-intensive item pipe rendering. (asie)
Bugs fixed: [#2697] Invalid Farmer description (asie) [#2696] Debug code leftover (asie) [#2687] Crash when removing pipe with a robot on it (asie) [#2684] Force robot only seems to look at first parameter (asie) [#2668] Robots die after world restart (asie) [#2554] Massive holes in Programming Table logic (asie) Add-assembly-recipe IMC not working (asie) Cauldron TE caching issues (asie - it's a terrible workaround) Crash with Transport and no Silicon (asie) Emerald fluid pipes not accepting NBT-tagged fluids (asie) Fluid pipe sync issues on join (asie) Incorrect orientation/position in inventory rendering (asie) * Laser table textures broken when anisotropic filtering on (asie)