Changelog for BuildCraft 7.0.1

Eveyrthing from BuildCraft 6.4.6-6.4.11, and:


  • Modularization is actually released this time, after some bugfixes.
  • Pipe Plugs do not require an assembly table anymore (asie)
  • Laser beams now need heat-up time to become blue (asie)
  • Comparator suppport for BuildCraft tanks (asie)
  • Facade recipes are now available without Silicon (also as a config option) (asie)
  • Zone planner Map Location import support (asie)
  • New Load/Unload area for robots with a separate action (hea3ven)
  • Massive improvements to robots, too many to list! (hea3ven)
  • Robots now shutdown and fall, can be dropped to item with a wrench (hea3ven)
  • Weighted item and fluid sorting in diamond pipes! (asie)
  • Work on in-game config GUIs (asie)


  • [#2599] Stripes pipes don't move forward when using a non-item pipe (asie)
  • [#2567] Emzuli Pipes support lists now (asie)
  • Improved the new Auto Workbench algorithm (asie)
  • Robot particle frequency is affected by Minecraft graphics settings (asie)
  • Tons of robot improvements and refactors (hea3ven)


  • [#2603} Assembly Table crashes without Robotics (asie)
  • [#2602] NPE when comparing two StatementSlots (asie)
  • Error when loading a blueprint with invalid mappings (hea3ven)
  • Fixes to Fancy pipe connection rendering (asie)
  • Likely some robot bugfixes I don't know of (hea3ven)
  • Not being able to set blueprints to the construction markers (hea3ven)
  • Pump client-side entity spam (asie)

Breaking changes:

  • Quarries are now part of Builders, not Factory.
  • Robots can now only provide items and fluids from wooden/emerald pipes.
  • The config file's name is different - it's main.cfg now - and we can't promise the config format not changing further as we go.