Changelog for BuildCraft 7.0.4


  • [#2691] Proper Stripes Pipe support for planting (asie)
  • Assembly Table now displays schedules items, even if not craftable, and lets you remove them (asie)
  • Assembly Table now has 12 output slots as opposed to 8 (asie)
  • Builders are now smarter and more efficient with their building slot decisions (asie)
  • New Integration Table! More informative GUI, 8 slots, multiple chipsets into one gate at the same time! (asie)
  • Recipe Packagers can use items from adjacent inventories - to the sides (asie)
  • Rewritten /buildcraft command and added changelog viewing (asie, CovertJaguar)
  • Rewritten Builder GUI - should hide NEI properly now, render better and it has a scrollbar for the block queue! (asie)
  • Robots can now wear helmets, and soon - other mod items! (asie)


  • Less packet spam for robots. (asie)
  • Slightly less GPU-intensive item pipe rendering. (asie)

Bugs fixed:

  • [#2697] Invalid Farmer description (asie)
  • [#2696] Debug code leftover (asie)
  • [#2687] Crash when removing pipe with a robot on it (asie)
  • [#2684] Force robot only seems to look at first parameter (asie)
  • [#2668] Robots die after world restart (asie)
  • [#2554] Massive holes in Programming Table logic (asie)
  • Add-assembly-recipe IMC not working (asie)
  • Cauldron TE caching issues (asie - it's a terrible workaround)
  • Crash with Transport and no Silicon (asie)
  • Emerald fluid pipes not accepting NBT-tagged fluids (asie)
  • Fluid pipe sync issues on join (asie)
  • Incorrect orientation/position in inventory rendering (asie)
  • Laser table textures broken when anisotropic filtering on (asie)