Date

Apparently no stable release of BuildCraft can ever go without bugs. Period. Thankfully, thanks to our bug reporters, we have managed to find the sources of the stranger issues as well. Time for an update! We've also got quite a few improvements to both mods.

Grab everything here, as usual.

Changelog:

BuildCraft 7.0.9:

Additions:

  • Robots can now wear player and mob heads! (hea3ven)

Improvements:

  • Power pipe rendering is slightly less laggy. (asie)
  • Shift-right-clicking with a wrench removes wearables first. (hea3ven)
  • Wrenching an iron/wood/etc. pipe sets it to the direction you hit in. (asie)
  • Auto Workbenches only accept recipe-relevant items again. (asie)
  • Add OreDictionary IDs for chipsets (asie)

Bug fixes:

  • [#2785] Water springs do not generate correctly (asie - thanks a lot SpwnX)
  • [#2782] CME in EntityTracker (asie)
  • [#2781] Crash with RailCraft rails and BC tanks (asie)
  • [#2770] Mojang's ambient occlusion assumes full blocks (asie)
  • [#2765] CME with PacketSender (asie)
  • [#2743] DockingStationPipes kept track of invalid pipes (asie)
  • Fix crash in MapRegion (asie)
  • Fix fluid pipe synchronization (again) (asie)
  • Fix handling of template extensions length != 3 (Sangar)
  • Fix Java 6 compatibility (asie)
  • Improve compatibility with Logistics Pipes (asie)

BuildCraftCompat 7.0.8:

Additions:

  • Support for Carpenter's Blocks Barriers, Torches and Collapsible Blocks (asie)

Bug fixes:

  • [#26] Improvements to Immibis' Microblocks TE checking code (asie)
  • [#22] BuildCraft Compat 7.0.5 crashes if BC Transport is not installed (asie)