Date

EDIT: 7.1.7 released, fixing a server-side crash. Why, oh why don't we have any unit tests!?

This version of BuildCraft and Compat focuses on Builder and Quarry improvements, but there's also a fair share of bugfixes and other minor features.

Grab everything here!

Changelog:

BuildCraft 7.1.6

Improvements:

  • "/buildcraft op" and "/buildcraft deop" commands, letting you easily op/deop the BuildCraft "fake player" (asie)
  • New Quarry frame model (asie)
  • Quarry now rebuilds its own frame if it is removed (asie)

Bugs fixed:

  • [#3045] Electronic Library crash (asie)
  • [#3033] Emerald Transport Pipes only changing setting after closing GUI (asie)
  • [#2998] Quarries not respecting a certain form of player-specific protection (asie)
  • Biome config crashing instead of finding a new ID on setting ID past 256 (asie)
  • Crash in TileAssemblyTable upon removing a mod whose Assembly Table recipes were being used (asie)
  • Creative Engines only outputting 1/5th the advertised RF/t (asie)
  • Frame icon not rendering on Quarry frame building (asie)
  • Incorrect composite tank capacity calculation (indemnity83, Thog)
  • NullPointerException on invalid StackRequest saving (asie)
  • Rare StackOverflowException on breaking Markers (asie)
  • StackOverflowException when breaking large Quarry frames (asie)

BuildCraftCompat 7.1.1

Additions:

  • Builder:
    • "Is Supported?" debug option for WAILA (asie)
    • Experimental support for TE4's Machines and Lights (asie)
    • Improved support for RailCraft (more machines!) (asie)
    • Support for Remain in Motion frames (asie)
  • MineFactory Reloaded's old 1.6 gate triggers, now with new fancy icons! (asie)